I’ve played a lot of MMO’s in my time, but I’ve never liked Player versus Player in any of them. When its completely open PvP I hate being killed right before I save the damsel in distress. When its arena-based, it seems pointless and boring. But somehow The Secret World has designed PvP modes which are both fun and exciting, and I’m beginning to see the light.
The first thing you need to know about PvP in The Secret World is how to get into it. Simply press P to access the PvP window, select a zone on the map, then click on ‘Sign Up’ in the bottom right. Don’t forget to choose a uniform: High Powered Weaponry improves your DPS stats, Reinforced Armour improves your defence, and Integrated Anima Conduits improves your healing stats.
PvP in TSW consists of three zones:
- Stonehenge is a small battlefield with ‘king of the kill’ style gameplay
- El Dorado is a medium-sized battlefield with ‘capture the flag’ style gameplay
- Fusang Projects is a large persistent warzone with multiple objectives
Stonehenge is probably the quickest and easiest PvP zone. If you’ve never PvP’d before in your life, this should be your starter point. It’s easy to learn, and has fun, frantic action. As everyone knows, Stonehenge is a real location in England consisting of two rings of standing stones, one inside the other. Each faction gets a team of five players, and a match will last 15 minutes. The goal of Stonehenge is to control the centre ring by having the most players inside there. For each second that passes, the team with the most players inside the ring gets 1 point, and the team with the most points at the end will win, so the rules are pretty simple. After PvPing in the press beta, the best tip I can give is stay in the centre and don’t let players trick you into following them outside the ring, specially if your team is in control.
El Dorado is a larger playfield than Stonehenge, and slightly more complicated, but if you’ve ever played a ‘capture the flag’ game before, you’ll know what to do. Each faction gets a team of up to 10 players, and a match lasts 30 minutes. There are four ‘relics’ scattered over the map which can be picked up and carried anywhere. With three factions and four relics, one faction is always on top, and this is the one you want to go for. These relics can be dropped on the ground, which will spawn a location-based buff for your team. The map is an ancient ruined city or temple, and is pretty even throughout. There are no good or bad spots, and the best defence is to keep moving, and stick together. As a twist, if one side gains control of all four relics and holds them for 2 minutes, the game will end prematurely and they will win, so remember to always attack the winning team, unless its your team, in which case run and hide.
Fusang Projects is a Persistent Warzone, which means its a huge map and is always active. No faction ever ‘wins’ or ‘loses’, but control of the various points throughout the map changes over time, much as we saw in The Secret War facebook game.
There are twelve Anima Wells throughout the map which can be captured and controlled by each faction (three north, three east, three west, and three in the centre). You can capture an Anima Well by killing all nearby enemies and ‘using’ the well (ie: clicking on it).
Also there are four major Facilities which can also be captured and controlled (east, west, south and centre). Each facility is guarded by a large golem aligned with the controlling faction. To capture a Facility your faction needs to destroy the golem guarding it, a feat which will require a great many players. Once it is destroyed, it will be replaced with a golem aligned with your own faction.
As of this time the total number of players per faction in Fusang Projects is unknown.
Overall I would urge everyone to try PvP in The Secret World. Even if you have never PvP’d before and you thought you’d never try it, give it a whirl anyway. You might be surprised.